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Split Night
Type de projet
Projet vidéo ludique
Date
Mars 2022
Rôle
Level Designer
Split Night is a school project. The aim was to create a camera-fix adventure game inspired by the first Resident Evil and Alone in the Dark games, all in 2 weeks.
In this project I took on the role of Level Designer:
-Design of the Paper Map
-Creating the layout on Google Slide
-Blocking on Unreal Engine 5
-Creation of the UI and UX Mockup on Canva and Photoshop
-UI and UX integration on Unreal Engine 5
-Blocking on Unreal Engine 5
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